5 Comments
User's avatar
Leefa's avatar

Ive never thought about this as deeply and i see your point. What are your thoughts on games (mobile specifically) that have events that last a month, but require daily login to receive items to obtain said event reward?

Expand full comment
Rafael Lima's avatar

I think it depends a lot on the context, especially considering the benefits involved and the amount of pressure generated by that daily engagement... But personally, I don't like when games put lots of events and streaks at the same time, generating a snowball that makes me feel nervous about losing my progress as a player.

In Clash of Clans (the game that I'm currently working) we have been trying to be more "generous" with certain events that involve daily engagement, things like treasure hunt events, monthly pass and medal events, making sure players can stack the rewards, have autonomy on their claiming and offering enough time in the duration to cover for possible breaks in the streak - the impact is being positive in these cases but other events like win streaks are harder to balance. In the end what I usually recommend and try my best to follow in the teams I work with is to create a healthy balance, so people can be rewarded for daily engagement but don't necessarily feel bad of they break the chain. - I know, it's easier said than done, but balance is key :)

Expand full comment
Leefa's avatar

I totally understand, and im glad youre able to help with it! My dad loves Clash of Clans! Thank you for doing your best to make it known that people tend to take mini breaks or days off from a game when life is happening. ✨️

Expand full comment
ROP's avatar

Cool Analysis and breakdown!

What I really find interesting is how Games can instill habits like persistence and goal-setting, very valuable for learning.

For instance, games that teach coding basics (7 Billion Humans, Opus Magnum) are fostering computational thinking. However... the transfer to real-world skills depends the guidance or use afterwards.

E.g. For kids there is our parental guidance, as without clear connections to the practical, kids may only develop habits tied to virtual rewards rather than tangible lessons that can help them in the future.

Take care & Keep Writing!

Expand full comment
Rafael Lima's avatar

Thanks for the comment.

I totally agree, I used to work with kids's softwares and my master's research was actually about using games as a tool to boost real-world skills for kids in different ages. It's challenging but the potential is amazing, but as you said, the games are only one part of a bigger ecosystem that will make these habits and learnings stick :)

Expand full comment